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6 results tagged gamedev x
  • Making Crash Bandicoot [Part 1]
    Andy Gavin and Jason Rubin provide a multi-part retrospective on developing the PlayStation game Crash Bandicoot.

    I only played Crash for maybe 15 minutes at a friends house back when it was released, but it is the first time (other than maybe Marble Madness) that I felt like a 3D game worked.

    the Wikipedia article incorporates info from these posts: https://en.wikipedia.org/wiki/Crash_Bandicoot_(video_game%29
    Wed 23 Jun 2021 09:31:02 AM MDT * - permalink -
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    - https://all-things-andy-gavin.com/2011/02/02/making-crash-bandicoot-part-1/
    gamedev
  • 2d Visibility
    "In a 2D top-down map it is sometimes useful to calculate which areas are visible from a given point. For example you might want to hide what’s not visible from the player’s location, or you might want to know what areas would be lit by a torch."

    See also Nicky Case's similar "Sight and Light":
    https://ncase.me/sight-and-light/
    Sun 19 Aug 2018 01:31:17 PM MDT - permalink -
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    - https://www.redblobgames.com/articles/visibility/
    gamedev programming
  • Oscilloscope Pong for one or two players
    While I wasn't paying attention, Glen K. finished documenting his analog pong game, complete with nice hand-drawn schematics.

    (Original EEVBlog thread: http://www.eevblog.com/forum/projects/oscilloscope-pong-for-1-or-2-players/)

    He's now working on an asteroids game: http://www.eevblog.com/forum/projects/asteroids-we-don't-need-not-stinkin'-micro-processor!/
    Sat 03 Mar 2018 01:41:31 PM MST - permalink -
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    - http://www.glensstuff.com/pong/pong.htm
    electronics gamedev
  • YouTube thumbnail
    1-Pixel Pac-Man - YouTube
    I really like this aesthetic. Now I want to build a little console system based on a display like this.
    Fri 02 Mar 2018 07:40:27 PM MST - permalink -
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    - https://www.youtube.com/watch?v=xKPRTjCqYnI
    electronics gamedev video
  • The 4 years of self-imposed crunch that went into Stardew Valley
    "It does help if you can absolutely convince yourself that you're destined for greatness," says Barone. "It's not even an ego thing--it's just a way to prevent doubt and insecurity from hindering you."
    Fri 02 Mar 2018 07:18:56 PM MST - permalink -
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    - https://www.gamasutra.com/view/news/267563/The_4_years_of_selfimposed_crunch_that_went_into_Stardew_Valley.php#comments
    gamedev
  • Ingemar's home page
    Home page of Ingemar Ragnemalm, the author of the Sprite Animation Toolkit and several games for MacOS, and a major contributor to the book "Tricks of the Mac Game Programming Gurus" (1995).
    Sun 27 Aug 2017 04:41:35 PM MDT - permalink -
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    - https://www.lysator.liu.se/~ingemar/
    gamedev mac programming
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