Daily Shaarli

All links of one day in a single page.

June 23, 2021

Making Crash Bandicoot [Part 1]
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Andy Gavin and Jason Rubin provide a multi-part retrospective on developing the PlayStation game Crash Bandicoot.

I only played Crash for maybe 15 minutes at a friends house back when it was released, but it is the first time (other than maybe Marble Madness) that I felt like a 3D game worked.

the Wikipedia article incorporates info from these posts: https://en.wikipedia.org/wiki/Crash_Bandicoot_(video_game%29