Issues of BYTE magazine on the Internet Archive.
From Wikipedia:
"Byte (stylized as BYTE) was an American microcomputer magazine, influential in the late 1970s and throughout the 1980s because of its wide-ranging editorial coverage. Whereas many magazines were dedicated to specific systems or the home or business users' perspective, Byte covered developments in the entire field of "small computers and software", and sometimes other computing fields such as supercomputers and high-reliability computing. Coverage was in-depth with much technical detail, rather than user-oriented. Byte started in 1975, shortly after the first personal computers appeared as kits advertised in the back of electronics magazines. Byte was published monthly, with an initial yearly subscription price of $10. Print publication ceased in 1998 and online publication in 2013."
Issues of the 1980s computer magazine Micro Cornucopia on the Internet Archive.
Computer Language magazine issues on the Internet Archive
A table of contents for the issues can be found here: http://ftp.math.utah.edu/pub/tex/bib/toc/complang.html
Every issue of COMPUTE!'s Gazette on the Internet Archive.
From Wikipedia: COMPUTE!'s Gazette (ISSN 0737-3716) was a computer magazine of the 1980s, directed at users of Commodore's 8-bit home computers. Publishing its first issue in July 1983, the Gazette was a Commodore-only daughter magazine of the computer hobbyist magazine COMPUTE!.
Andy Gavin and Jason Rubin provide a multi-part retrospective on developing the PlayStation game Crash Bandicoot.
I only played Crash for maybe 15 minutes at a friends house back when it was released, but it is the first time (other than maybe Marble Madness) that I felt like a 3D game worked.
the Wikipedia article incorporates info from these posts: https://en.wikipedia.org/wiki/Crash_Bandicoot_(video_game%29
A neat twist on chess tactic puzzles where you have to do a bit more visualization to solve the tactic.
They've also recently added pieceless tactics for even better blindfold practice: https://listudy.org/en/pieceless-tactics/1203
This article got me watching Tetris on youtube. I plan to check out the documentary it mentions; seems like a good complement to The King of Kong et al.
An open source (Javascript) Xiangqi engine with a puzzle solver (3,000 mate-in-n puzzles!)
An apology for s-expression based, dynamically typed, mostly functional, call-by-value λ-calculus based languages.
This was helpful for starting a go project.
How Daniel Stenberg finally started making a living off of curl.
Control theory for line-following bots
Nice explanation for rendering simple 3D graphics.
This is a bit disconcerting... "The majority of calling state machines I investigated had logic vulnerabilities that allowed audio or video content to be transmitted from the callee to the caller without the callee’s consent. This is clearly an area that is often overlooked when securing WebRTC applications."
A list of chess masters who didn't get great at chess until they were adults.
Some helpful advice for writing Go.
A JavaScript program to renumber Commodore BASIC programs (including jump targets)
You can play any of the Commodore 64 games in the Internet Archive directly in your browser using their Vice-based emulator! The only annoying thing is that you have to configure a joystick in port 1 for most games before you start playing.
Ben Hoyt on [semi-]automatically converting a Pascal game to Go.